Music

Behind the Beat: Slaughterhouse Charm

Local recording maestro Mark Miller talks about helping bands make music.

Comments (23)
Thursday, December 06, 2007
Matthew Dube Photo
Mark A. Miller, wired.

Recording engineers constitute a strange breed—a small coterie of gearheads who wilfully spend most of their waking hours in windowless rooms repeatedly listening to and documenting other people’s music. For over 15 years Slaughterhouse Studio owner and chief engineer Mark A. Miller has done just that, and in the process created an internationally known and respected operation.

During the height of the alternative rock revolution of the ’90s, the Amherst studio—tucked away in a field near the University of Massachusetts—became an epicenter of activity, serving as recording home to bands like Dinosaur Jr., Sebadoh and New Radiant Storm King.

Slaughterhouse recently moved to Westhampton, and continues to record all types of music, from rock to reggae, folk to funk, electronic to metal. Miller gave us a tour of the new digs, and took time out from a recording session to discuss what it takes to sit behind the console.

Advocate: How does the new studio compare to the old one?

Mark A. Miller: It’s different. Being further away from great takeout food is a drawback. But being so close to Amherst and UMass is less relevant now. As my career matured and I began recording more non-UMass bands, my clientele became less centralized. About half the artists now are in the Valley, the other half are outside the region.

The old place was an actual slaughterhouse, and had its own particular charm. People ask where the meat hooks went. The irony of it all is that the current studio is a barn and the former owner used to dress deer in here, so that is similar. But there is an official working bathroom here. [Laughs] And this place is well-built and efficient to heat. The old place’s charm certainly came at an expense.

You have an impressive list of recording equipment on your website.

Our philosophy is to find gear that does the job just as well for less money, which sometimes means giving up a name brand. We do have some boutique pieces, but when you buy expensive gear, you have to pass [the cost] along to the client.

Does that no-nonsense approach apply to your recording philosophy as well?

Yes, unless the recording calls for something flashy. When in doubt, simplicity tends to work better to get the point of a record across, but the philosophy is to try and grasp what the artist is trying to get across and to capture it. If that means setting up a microphone and getting out of the way, do it. Ultimately the goal is to be as unobtrusive to the process as possible unless it is necessary, or unless asked.

Do you think you have heard more bad music than anyone in the entire Valley?

Actually, I don’t. When people walk in the studio, they usually have their act together. The percentage of really bad music is actually low. There’s always something good to focus on. There have been some challenging sessions over the years, but for the most part at the end of the day there’s almost always something I can enjoy in every band’s music. If the person performing is really psyched about what they are doing, that right there is something to feed off of. I’ve got friends that would love to be recording engineers, but their music tastes are so narrow. If you’re not open to hearing something new, you’re dead in the studio. You have to be ready for what comes in that door.

Does it take a particular mindset to be a recording engineer?

Having an open mind to music, and a broad history of listening to different kinds of music. You have to enjoy listening to music. On a personal note, just having the technical chops can yield a really two-dimensional recording—but I hear that on major label records all the time. They are dry, unadventurous and bland, without depth or spirit. But that can be marketable.

Engineers should get credit for listening to music that isn’t their chosen genre, but more importantly for listening to the same single song for eight to 10 hours at a stretch. There is some sadomasochism involved.

I’ve had bands drop behind me, saying, “If I have to listen to that song one more time, I’m going to kill someone.”

I’m like, “It’s your song! You brought it in here!”

Comments (23)
Post a Comment
Thank God (or satan) for Mark Miller. He gives himself far to little credit for the development he has brought to the bands he records. If there is a better engineer in a 300 mile radius i'd be surprised, and i AM an engineer!! I've learned my craft better just by listening to his productions. Thanks for a story on him!
Posted by Iggypopster on 12.6.07 at 10:21
Given I might be baised towards Slaughterhouse Studio.. But its a basic equation for bands going in there. Crappy bands come out decent. Decent bands come out good Good bands come out great Great bands come out amazing and amazing bands come out UN FREAKiNG BELIEVABLE. Bottom line Period..You go to Slaughter house and you get so much more then your money is worth. Any questions..
Posted by VeinCage on 12.7.07 at 18:30
there's this guy norm in williamsburg that is a pretty righteous producer/engineer - i have no idea what his studio is called but the guy is a sonic guru - the most interesting ears in the valley.
Posted by magnificat on 1.21.08 at 23:57
Good news Thank you for the informations.
Posted by kraloyun on 5.19.08 at 12:42
nice article
Posted by kral oyun on 5.31.08 at 1:10
spamc1 pi￧ler abartmay1n amq
Posted by kraloyun on 6.24.08 at 10:14
thanks a lot
Posted by barbie oyunları on 8.14.08 at 6:44
Thanks for sharing.
Posted by sohbet on 9.23.08 at 16:34
Thanks a alot...
Posted by mzik dinle on 10.25.08 at 8:44
thanks...
Posted by radyo dinle on 10.25.08 at 8:44
thank you sir.
Posted by PiknikTube on 11.25.08 at 10:44
thanks so much
Posted by avg on 1.23.09 at 8:41
Thanks so much.
Posted by sohbet on 2.27.09 at 13:51
Thanks so much.
Posted by oyunlar on 3.16.09 at 12:02
Thanks for sharing
Posted by giydirme oyunlari on 3.16.09 at 12:03
Thanks...
Posted by kiz giydirme on 3.16.09 at 12:03
there's this guy norm in williamsburg that is a pretty righteous producer/engineer - i have no idea what his studio is called but the guy is a sonic guru - the most interesting ears in the valley.
Posted by Oyunlar on 4.1.09 at 12:58
thanks man
Posted by arda turan on 4.9.09 at 5:34
thanks dude
Posted by araba resimleri on 4.9.09 at 5:40
thanks man
Posted by Marmaris on 4.11.09 at 8:35
Thanks Youu
Posted by temizlik on 5.31.09 at 23:53
Nike shoes air jordan 4 sector is closely related with the tide, Nike invited to 8 the trend of domestic famous illustrators such as Coke and Long live the king girl, tattoos of Mao National Taiwan Normal University, Phantaci long wave Ric shoe store and the largest Chinese shoes ED station and so on, from different angles to imagine NCAA to play from the early years, the American University basketball has always been inherited from the "Be True" spirit of the design of a poster person and white shoes in the whole painting, from north to south, roving exhibitions, reading these works, the same for the tide of people you must also started to create their own unique pair of Dunk temptation, remember to buy all-white section!
Posted by nike shoes on 6.8.09 at 13:27
nice
Posted by jordan shoes on 6.15.09 at 13:03
Comment:

Name:

Password:

New User/Guest?

Find it Here:
keyword:
search type:
search in:

« Previous   |   Next »
Print Email RSS feed

CD Shorts
Reviewed this week: Rangda, Crystal Castles, and James Blackshaw
Nightcrawler: Steamtrain Keeps A-Rollin'
Aloha Steamtrain is Iron Horse-bound; this week brings "Tower" to the people of Great Barrington
Soulfighting Man
Springfield poet and activist Maurice "Soulfighter" Taylor accentuates the positive.
Nightcrawler: The Lewis Expeditions
Aaron's arsenal and audience expand with new hunting reality show; your chance to play Jerry's MDA Telethon.
Behind the Beat: Paper and Fire
CD Shorts
Reviewed this week: Blitzen Trapper, Perfume Genius, and Mission Man
Art in Paradise: The Art of the Empty Gig
Sometimes no one is the best audience.